In our project, a new rebirth system was implemented.
This system is based on the classic system of reborn characters, where the character meets certain requirements and this system lowers him in level, thus giving him a book with which he can learn a new skill.
In our system it was expanded where it is divided into skill branches, so that each player can adapt their character to their most comfortable playing style.
List of requirements to do a rebirth
The requirements that a character must meet in order to perform a rebirth are the following:
In this branch, passive skills are focused on enhancing the character's damage.
In this branch, passive skills are focused on enhancing the character's defenses.
In this branch, passive skills are focused on enhancing the character's agility.
List of extra rebirth skills
All branches have a group of extra rebirth active skills, these serve as debuff, auto-buff and special siege.
Siege buffs are exclusive skills for the moments of taking the territory and the castle, they boost damage, defense and regenerations, among others.
Instant buffs are buffs that grant a considerable stat bonus for a few seconds (20sec).
The debuff type rebirth skills are special skills that work to penalize the enemy's stats, these debuffs have a time (10sec) and a chance (60%) of durations.